Pick up the next random block and build a tower as high as you can, use mouse wheel to rotate.

The score will only update when blocks have settled and if no block is currently being held.

You can only control the next block, but you can use that block to nudge the tower.


3rd Party Credits

Music: Lobby Time by Kevin MacLeod

URL: https://www.chosic.com/download-audio/29284/

Lobby Time by Kevin MacLeod | https://incompetech.com/

Music promoted by https://www.chosic.com/free-music/all/

Creative Commons Creative Commons: By Attribution 3.0 License

http://creativecommons.org/licenses/by/3.0/

StatusReleased
PlatformsHTML5
Authorbigbluealien
GenrePuzzle
Made withGodot
Tags2D, Casual, Godot
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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Nice game. That way of rotating the blocks while holding down the mouse button is really innovative, how did you come up with it? 
I can't quite tell if the physics system just can't handle the tower when it gets to a certain height as it just seems to just shake itself apart after stacking a certain number of blocks. 368 was my high score.

Thanks. I spent a while getting blocks to freeze after sleeping for x amount of time which would have made tall tower building more stable, but with only two days to work on it for the jam after throwing out my original plan, I didn't get it unfreezing properly in time, e.g. if you dropped a block from the top it should be able to knock over the tower from the bottom. So in the end it had to rely on Godot's rigid body physics which isn't really meant for this

I liked it! Good job. The only criticism is that nudging the tower feels way too hard, you can crush everything just by moving something a bit (feels especially rough when you move something from top).

Thanks. Maybe some rubber banding on the block mouse movement would have helped there so it doesn't apply the full mouse velocity instantly on collision