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Nice game. That way of rotating the blocks while holding down the mouse button is really innovative, how did you come up with it? 
I can't quite tell if the physics system just can't handle the tower when it gets to a certain height as it just seems to just shake itself apart after stacking a certain number of blocks. 368 was my high score.

Thanks. I spent a while getting blocks to freeze after sleeping for x amount of time which would have made tall tower building more stable, but with only two days to work on it for the jam after throwing out my original plan, I didn't get it unfreezing properly in time, e.g. if you dropped a block from the top it should be able to knock over the tower from the bottom. So in the end it had to rely on Godot's rigid body physics which isn't really meant for this

I liked it! Good job. The only criticism is that nudging the tower feels way too hard, you can crush everything just by moving something a bit (feels especially rough when you move something from top).

Thanks. Maybe some rubber banding on the block mouse movement would have helped there so it doesn't apply the full mouse velocity instantly on collision